Under No Banners
The gods are divided into three camps, the Lords of Law, the Princes of Chaos, and the unaligned gods. Pelor and Sehanine are mother and father to the other gods, bar the mysterious Boccob. Gods are wellsprings of incredible power, with which they shape their dominions and grant spells to their priests. Along with the the gods, there are sundry exarchs and demon princes, lesser beings who still command immense power.
The Lords of Law:
The Church of Law is the official religion of the Bellic Empire. Its byzantine heirarchy is headed by Pontiff Gregory XIV, under him are the numerous magisters, archbishops, bishops, and simple priests. Most churches are dedicated to the entire pantheon. Priests, while serving all gods, tend to favor one of the five.
Bahamut: Bahamut is the champion of Law. His followers are brave, honorable, and merciful, shining exemplars of all that is good and decent in the world. Paladins of Bahamut gladly place their bodies between home and the destruction of Chaos. In the pantheon of Law, the greatest arguments are between Bahamut and Hextor. His holy symbol is a blue shield with a silver dragon’s head.
Erathis: Those who would rule wisely and justly follow Erathis. Her clerics seek to build strong communities, from the family all the way up to the emperor himself. Erathis teaches discipline, compassion, and a respect for the law. Her symbol is the scale of justice.
Moradin: God of creation, working, and shaping, Moradin is worshiped by craftsmen, engineers, and wizards. He is closely associated with the earth and dwarves. His religion teaches deliberation, care, and focus. His symbol is the hammer and anvil.
Ioun: Knowledge is Ioun’s domain. Followers of Ioun seek to order, record, and explain the entire universe, binding Chaos within iron chains of logic. Some things were not meant to be known, and Ioun’s clerics destroy chaotic teachings before they can do any harm. Her symbol is a book, inside of which everything is written.
Hextor: Hextor teaches that victory comes through strength, the drive to impose your will upon the world. He is the dominator, the god of turning chaos into order. Hextor is worshiped by those who wield power and those who seek to wield power. The undead, as those who have gained power over death itself, fall into Hextor’s domain. He is unrelenting, and his followers claim that they alone have the courage to face the world as it is, without comforting lies and illusions. His symbol is a black gauntlet, clutching a lightning bolt.
The Princes of Chaos:
Chaos has no organized church doctrine, instead each cult has its own interpretation of the purpose of Chaos. Worshipers vary in their devotion, from misguided dilettantes to zealous cultists. In the Bellic Empire, chaos worship is harshly suppressed, but occurs nevertheless. Many misguided youths claim to worship Chaos. Some of the highest figures in Bellic society are rumored to be chaos cultists, and many otherwise law abiding citizens make offerings to the Princes of Chaos in times of need. Believers conduct their rites in secret, their temples and shrines hidden deep in the wilderness or the worst neighborhoods.
Kord: The world is full of chains, rules and rulers, laws and tyrants; Kord will make you free. He is the god of liberation, worshiped by powerless people who seek relief from their burdens, especially slaves. His teachings are strength and solidarity against the forces of oppression. Kord’s symbol is a pair of broken shackles.
Avandra: Change is the essence of Chaos, and Avandra is the essence of change. She is luck incarnate, patron of those who live by their wits. Travelers, sailors, gamblers, and adventurers all pray to her, although it is said that she gives her blessings at the least expected time. Weather also falls within her purview. Avandra’s symbol is three blue waves.
Rholla: Inspiration flows from Rholla, the goddess of passion and creativity. Her worshipers are artists and lovers, and are especially prevalent among the privileged young. Passion consumes, however, and many of her followers dance close to madness. Her symbol is a flame.
Lolth: Goddess of secrets and lies, spiders and darkness, Lolth is worshiped by warlocks, spies, thieves, and assassins. She teaches her followers to conceal their true self in a web of lies, for one who knows you has power over you. She is the patroness of the drow. Her symbol is a red hourglass.
Gruumsh: No being is more brutal and wanton than Gruumsh, god of battle and destruction. Though cruel, Gruumsh is necessary for destruction clears away the old to make room for the new. His cultists are often bloodthirsty and depraved, and commit terrible atrocities in his name. His symbol is a bloody red hand.
Unaligned gods represent universal forces beyond Law and Chaos. Their worship is bound up in the Old Faith, which is not so much a church but a collection of local rituals and myths. Those who live close to the land follow the Old Faith. The Old Faith is tolerated in the Bellic Empire, and is the most prevalent religion in Solenir.
Pelor: Pelor is the sun, god of growth, spring, and summer. His light warms the world, and gives life to all things. Pelor is father to all the other gods. His clerics tend to be cheery and honest. Life exists beyond the Eternal War, and so Pelor is beyond its struggles. His symbol is the sun.
Sehanine: Sehanine is the moon, consort to the sun, and goddess of fall, winter, and death. She is a melancholy goddess, her prayers are of necessary losses and grief. Her clerics say that all things go in their time, and that we must learn to accept death, not to fear it, and to venerate the ancestors who have gone before. She is beyond the Eternal War, for everything must die. Both Sehanine and Pelor hate the undead, who are abominations. Her symbol is the moon.
Boccob: In every storm there is an eye, and the calm center of the Eternal War is Boccob. The balance between good and evil, Law and Chaos, Boccob’s wisdom is transferred in gnomic parables and koans. Even his priests cannot decipher his commandments. Followers of Boccob await the end of the world, when Law and Chaos will be united into one. They tease out ancient prophecies and create conspiracies with contradictory and obscure ends. His symbol is the wheel.